The End Again q the End Again Super Mario Bros 3
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Super Mario Bros. three |
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Developer: Nintendo This game has unused areas. This game has a prerelease article |
Super Mario Bros. three is one of the best-selling games of all fourth dimension, and with good reason. It was a huge improvement over Super Mario Bros., with new powerups, more levels, Toad Houses, new mechanics, and so much more.
Contents
- one Sub-Pages
- two Developer Debug Leftovers
- 2.1 Level Select and Debug Menu/Mode
- ii.ii Asunder Debug Leftovers
- 3 Unused 2P Respawn Characteristic
- iv Unused Objects
- 4.ane Object 00
- four.2 Object 02
- 4.3 Object 04
- 4.4 Object 05
- four.v Object 0A
- four.half-dozen Object 1C
- 4.7 Carte Objects
- 4.eight Tan Cheep-Cheep
- iv.9 Dark-green Para-Protrude
- 4.10 Bouncing Object
- 4.11 Para-Beetle Swarm
- v Unused Level Palettes
- 5.ane Fortress
- 5.2 Giant
- 5.three Plains
- half-dozen Hidden Objects
- 7 Oddities
- seven.1 "Toad Suit"
- 7.ii Jelectro Coins
Sub-Pages
Programmer Debug Leftovers
There are some leftover debug routines in the game, but none tin can be accessed without cheat devices or hacking.
Level Select and Debug Menu/Mode
On Japanese, The states and European versions, Game Genie code KKKZSPIU activates a level select and debug mode.
On the title screen:
- Press Up or Down to select a globe to beginning on.
- Press A to increment the number of lives by 5 (a tile volition modify each fourth dimension you press the button).
- A + B + Down on Controller two warps you to the Princess' bedchamber at the end of the game.
- A + B + Right warps yous directly to the final curtain.
When you start a game, your item box volition exist filled with one of every item plus an actress Warp Whistle, and the remaining slots will be filled with P-Wings. During gameplay:
- Press Select on Controller 1 to bike through all of Mario's forms.
- A / B + Select gives Mario a Goomba'south Shoe (it may expect messed-up in some levels, only volition otherwise work fine).
Additionally, you'll have infinite fourth dimension – it volition still tick, just Mario won't die once information technology runs out.
The menu shown in the moving picture was establish elsewhere in the ROM and hacked into the title screen; it doesn't appear if yous utilise the Game Genie code by itself. Use this IPS patch to a Super Mario Bros. 3 ROM to see information technology for yourself.
Originally, it appears that this menu would have been accessible from the "i Actor" / "2 PLAYER" choice menu if thespian 2 was holding A + B. It is also possible that this served another purpose, but the above card would be the most probable candidate. Encounter Disassembly source for PRG bank #24, search for "Title_Do1P2PMenu:" Interestingly, the button check is still there only the activity it was supposed to perform was overwritten with a series of NOP (no performance) instructions, likely done just before release.
(Source: menu institute by BMF54123; code created past David Wonn; disassembly past Southbird)
Asunder Debug Leftovers
Even if you enable the debug style above, there are a couple of leftover routines that remain inaccessible. These routines do not seem to pay attention to the aforementioned debug flag, so either the bank check is simply lost to time or these routines were hardwired to always work. The latter would make sense why they are disconnected from the source.
- Free Movement Mode - Unclear how this would exist accessed, but would permit you to use the D-Pad to motion around the level (see disassembly source for PRG bank #0, search for "$C3EA").
- Toggled Invincibility - Pressing Select would toggle whether you were completely invulnerable (come across disassembly source for PRG bank #0, search for "$C91B"; this behavior could exist easily restored by retargeting the JMP instruction or moving the Objects_HandleScrollAndUpdate characterization since this method would autumn through into normal game code).
(Source: Southbird)
Unused 2P Respawn Feature
In a 2P Vs. match, at that place is unused game code which causes a player to respawn when they die. They will respawn flashing and invincible until the player moves them. This behavior can be restored using Game Genie code ATUZPKOZ ...which as a side effect also breaks logic for exiting after plenty points have been earned.
(Source: Southbird)
Unused Objects
(Additional information: Southbird)
Object 00
Bank ID: ??
Object ID: 00
Information technology has code that makes it motility (up to a certain speed) based on role player input when the player is "touching" information technology. What purpose this may take ever served is unclear. It may have simply been used to examination out collision.
Object 02
Banking concern ID: ??
Object ID: 02
This one is destroyed by its initialization routine if the player is not continuing on two of the same tile, otherwise information technology starts at a vertical height matching the player +32 (roughly at the actor'south feet) and moves upward at some changing speed by peculiar logic.
Object 04
Banking company ID: 00
Object ID: 04
Notation: This is non how the object actually appears in-game. Paradigm is for reference only.
A very odd object. The tiles that really make up this object are no longer in the ROM, but it was supposed to use tiles B0-BF . It faces the histrion upon initialization. If Mario/Luigi collides with this object, it will stick to him like a Micro-Goomba and will never come off, simply it doesn't hinder his motility. Information technology tin be killed with a Koopa crush or Hammer.
Object 05
Bank ID: 00
Object ID: 05
Annotation: This is not how the object actually appears in-game. Prototype is for reference only.
Some other weird sprite. The tiles that really make upwardly this object are no longer in the ROM, but it was supposed to employ tiles A0-A7 . This object walks around like a normal enemy. At a sure point in its walk wheel, it will leap up to Mario/Luigi's Y position and so fall back down.
Interestingly, walking into it volition bounce Mario/Luigi in the opposite direction. The only way to get damaged past this object is to let information technology fall on yous. It can exist destroyed with a Koopa crush or Hammer.
Object 0A
Bank ID: 00
Object ID: 0A
Note: This is the best fit for this object'due south graphics, but information technology may not be correct; the graphics depicted here are those of the Bolt Lift object.
A elementary stationary object that can be "pushed" by Mario/Luigi. Its standoff detection doesn't seem to exist consummate, though, since it can be pushed into walls.
Object 1C
Bank ID: ??
Object ID: 1C
Probably the most perplexing object, this causes something to wing off towards the player, out into the sky, leaving a mushroom gliding forth where it spawned. This might have been like the bushes in Super Mario World where yous run by them and a mushroom pops out, though the functionality is not nigh consummate plenty to be used that way.
Carte du jour Objects
Bank ID: 00
Object ID: 21 (Mushroom), 22 (Fire Blossom), 23 (Star)
Stationary object versions of the cards found at the end of each level! Collecting them volition add the advisable card to your inventory, merely there's aught in this object'due south code to handle when the menu collected is the third carte du jour.
Getting to the goal with three of the same carte won't trigger the 1-Upwards bonus. You withal have to get the appropriate third menu from the goal.
Peculiarly, this object calls a subroutine coined "Object_MoveAndReboundOffWall" (which would be a groovy function for just near every basis troop in the game, just simply this object really calls information technology), fifty-fifty though the object never moves.
Tan Cheep-Cheep
Depository financial institution ID: 00
Object ID: 88 (Single), D2 (Trio)
This Cheep-Cheep variant only appears in the 7th unused level. In that level, they always show upwardly in groups of three (though sprite overload frequently keeps at least one from appearing), just a single enemy version is in the lawmaking.
It swims across the screen in a strange wavy design and is considerably faster than the standard red or green varieties.
Dark-green Para-Beetle
Object ID: North/A
This tin can only exist spawned with the Para-Protrude Swarm object (see below). It flies faster than the Red Para-Protrude, but otherwise there'south no difference between the two.
Billowy Object
Banking company ID: ??
Object ID: B3
A peculiar object that basically behaves similar to a Spiny Egg, but has glitched graphics. It tin can likewise curiously exist "bounced" by a bounce block to plough effectually. Purpose unknown, maybe it was a rolling spike ball or something of that sort?
Para-Beetle Swarm
Depository financial institution ID: 00
Object ID: B7
A command object that will spawn Light-green and Red Para-Beetles on the left and right sides of the screen. Information technology'southward used in the ninth and tenth unused levels.
Unused Level Palettes
Some level types accept unused palettes. Non many, though.
Fortress
Fortress palette #2 is a green version of the standard fortress color scheme.
Giant
Giant stage palette #2 uses shades of grey with bluish water.
Plains
Plains palette #1, featuring a sky with a pinkish hue.
Palette 2 (Used) | Palette 6 (Unused) |
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Palette #half-dozen is nearly identical to the used Palette #two. The only difference is that the blue rectangles are blue-dark-green.
Hidden Objects
There are a few stages with objects or scenery hidden behind other objects, possible remnants of older level designs.
Hidden Tile | In-Game |
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A single brick is hidden behind the waterfall in World iv-i.
Hidden Tile | In-Game |
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A cloud appears behind the first slope in Earth 5-2.
Oddities
"Toad Suit"
The Hammer Suit item that pops out of big ? Blocks doesn't look like the actual power-up. While this design has sometimes been interpreted as a "toad suit", information technology is most likely meant to be based on the Hammer Bros. themselves, judging by the shape of the "helmet". The other items stored next to it, the Frog and Tanooki Suits, friction match their inventory sprites, so why this one is different is a consummate mystery. This oversight was stock-still in the remakes.
Jelectro Coins
Hitting a P-Switch in a level with Jelectros will crusade them to turn into silver coins. However, the upshot is purely visual, and Mario/Luigi will still get hurt if they try to collect one. This doesn't occur in the remakes.
The Mario serial | |
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NES/FDS | Super Mario Bros. • Super Mario Bros 2. (FDS) • Super Mario Bros. 2 (NES) (Paradigm, Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario Globe • Super Mario All-Stars • Super Mario World ii: Yoshi's Island (Prototypes) |
Satellaview | BS Super Mario Usa • BS Super Mario Drove |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Milky way 2 • New Super Mario Bros. Wii |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D Globe |
Game Male child (Colour) | Super Mario Land • Super Mario Country 2: 6 Golden Coins • Wario Land: Super Mario Country 3 • Super Mario Bros. Deluxe |
Game Male child Accelerate | Super Mario Accelerate • Super Mario Accelerate ii • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario 3D All-Stars • Super Mario Bros. 35 • Super Mario 3D World + Bowser'south Fury |
iOS, Android | Super Mario Run |
Game & Watch | Game & Watch: Super Mario Bros. |
Mario Kart | |
Console Games | Super Mario Kart (Prototypes) • Mario Kart 64 (iQue Prototype) • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Mario Kart Channel) • Mario Kart viii (Deluxe) |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 • Mario Kart Bout |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Legend of the Vii Stars |
Paper Mario | Paper Mario • The One thousand-Yr Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami Rex |
Mario & Luigi | Superstar Saga (+ Bowser's Minions) • Partners in Time • Bowser's Inside Story (+ Bowser Jr.'south Journeying) • Dream Squad • Paper Jam |
Mario + Rabbids | Mario + Rabbids Kingdom Battle |
Mario Party | |
Console Games | Mario Party • Mario Political party two • Mario Party 3 • Mario Party 4 (Demo) • Mario Party five (Demo) • Mario Party 6 (Demo) • Mario Party seven • Mario Party viii • Mario Party 9 • Mario Political party 10 • Super Mario Party • Mario Party Superstars |
Handheld Games | Mario Party Accelerate • Mario Party DS |
Web Games | Mario Party 7: Bowser'due south Lair Hockey |
Mario Sports | |
Golf | NES Open Tournament Golf • Mario Golf game (Nintendo 64, GBC) • Mario Golf: Toadstool Bout • Mario Golf: Accelerate Tour • Mobile Golf game |
Lawn tennis | Mario Tennis (Nintendo 64, GBC, Virtual Male child) • Mario Power Tennis • Mario Tennis: Power Tour - Bicep Pump • Mario Lawn tennis Aces • Mario Tennis: Power Tour |
Strikers | Super Mario Strikers (Demo) • Mario Strikers Charged |
Baseball | Mario Superstar Baseball (Mario Baseball Demo) • Mario Super Sluggers |
Mario & Sonic at the Olympic Games | Beijing 2008 (DS, Wii) • Vancouver 2010 (Wii) • London 2012 • Rio 2016 (Wii U) |
Other | BS Excitebike Bunbun Mario Boxing Stadium • Super Mario Bros. + Duck Hunt + World Class Track See • Trip the light fantastic Trip the light fantastic toe Revolution Mario Mix • Mario Sports Mix • Mario Pinball State |
Dr. Mario | |
Console Games | Dr. Mario (Prototypes) • Tetris & Dr. Mario • Dr. Mario 64 • Dr. Luigi |
Handheld Games | Dr. Mario • Dr. Mario & Puzzle League • Dr. Mario World |
Web Games | Dr. Mario: Vitamin Toss |
Super Mario Maker | |
Console Games | Super Mario Maker • Super Mario Maker 2 |
Handheld Games | Super Mario Maker for Nintendo 3DS |
Mario vs. Ass Kong | |
Handheld Games | Mario vs. Ass Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Once again! • Mario vs. Ass Kong: Mini Land Mayhem! • Mario vs. Donkey Kong: Tipping Stars • Mini Mario & Friends: amiibo Claiming |
Console Games | Mario vs. Ass Kong: Tipping Stars • Mini Mario & Friends: amiibo Challenge |
Mario Paint/Artist | |
Console Games | Mario Paint (Prototype) • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Creative person Talent Studio • Mario Artist Advice Kit • Mario Artist Polygon Studio |
Mario Bros. | |
Arcade Games | Mario Bros. • Donkey Kong, Ass Kong Jr., Mario Bros. |
Console Games | Mario Bros. • Kaettekita Mario Bros. |
Handheld Games | Mario Bros. Classic • Mario Clash |
Luigi'southward Mansion | |
Console Games | Luigi's Mansion • Luigi'due south Mansion 3 |
Handheld Games | Luigi's Mansion • Luigi's Mansion: Night Moon |
Arcade Games | Luigi's Mansion Arcade |
Mario'south Picross | |
Panel Games | Mario's Super Picross |
Handheld Games | Mario'southward Picross • Picross 2 |
Educational | |
Computer Games | Mario is Missing! (DOS) • Mario'southward Early Years (DOS) |
Panel Games | Mario is Missing! (NES) • Mario is Missing! (SNES) • Mario's Time Automobile (NES) • Mario'south Time Machine (SNES) • Mario'south Early Years: Fun With Messages |
Donkey Kong | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Donkey Kong, Donkey Kong Jr., Mario Bros. |
Calculator Games | Donkey Kong (Atari eight-bit family) (Prototype) |
Panel Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) |
Handheld Games | Donkey Kong (Game Male child) |
Wrecking Crew | |
Console Games | Wrecking Crew • Wrecking Crew '98 |
Other | |
Arcade Games | Mario Roulette |
Figurer Games | Mario'southward Game Gallery |
Console Games | I am a Teacher: Super Mario no Sweater • Nintendo World Championships 1990 • Nintendo Campus Challenge 1991 • Mario & Wario • Undake 30: Aforementioned Game Mario Version • Yoshi's Safari • Hotel Mario • Super Mario'south Wacky Worlds • Fortune Street • Helm Toad: Treasure Tracker (Wii U, Switch) |
Handheld Games | Jaguar Mishin Sashi Senyou Soft: Mario Family • Super Princess Peach • Helm Toad: Treasure Tracker (3DS) • Photos with Mario • Mario Clock |
Run into also | |
Donkey Kong • Wario • Yoshi |
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Source: https://tcrf.net/SMB3
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